Game design & app development
Big Cheese
Stack Attack.
A whole world of personality.
Built into a game you can hold.

The idea
A simple game.
A world of its own.
Catch falling cheese. Dodge the junk. Build a towering grilled cheese, then pull it apart to reveal your score. Stack Attack starts with an easy-to-understand action and builds a complete character-led experience around it.
The project connects visual identity, character artwork, interface design, animation, sound, and app development. Every part belongs to the same playful kitchen world.
Character design
Meet the kitchen crew.
Three distinct personalities, united by expressive faces, bold outlines, and a shared visual language. Each character has its own reactions and music in the game.

The Big Cheese

Lil’ Will

Trash Panda
Personality in play
Feedback with a face.
Ready, celebrating, or reacting to a bad catch: character expressions make the game’s feedback part of its personality.



Gameplay & interface
Easy to pick up.
Hard to put down.
The screen keeps the essentials in view: your stack, your score, and the Yuck Meter. Classic and Cozy modes give players two different paces without changing the core idea.


Designed around the device
Small screen.
Full experience.
Portrait and landscape layouts adapt the kitchen, controls, and score display to the available space. The iPhone and iPad build combines touch movement with on-screen directional controls.
Play at your pace
Classic and Cozy modes, unlimited retries, and separate best scores.
Keep the experience personal
Saved character selection, local scores, and separate music and effects controls.
Keep playing offline
Core gameplay and bundled artwork and audio work without a connection.
The payoff
Make the finish
worth reaching.
A stretchy cheese pull reveals the sandwich score. It turns a result screen into a moment that feels connected to the game, with a clear next step back into play.

Try it yourself
Your turn
in the kitchen.
Choose a character and try Classic or Cozy. Drag sideways, use the arrow keys, or tap the on-screen controls to catch cheese and dodge junk.

Best scores and preferences are saved in this browser. Game Center is available only in the native app. Privacy details
From concept to app
The design is only
part of the work.
Product & experience
Game rules, player flow, mode selection, menus, settings, scoring, and retry states.
Art & interaction
Character designs, expressive states, kitchen artwork, interface elements, animation, music, and sound effects.
App development
Playable game logic, responsive layouts, local progress and preferences, plus an iOS app project for iPhone and iPad.
Release preparation
App screenshots, listing copy, privacy documentation, and support pages. App store release is planned for 2027.
Have an app idea?
Let’s give it
something to do.
Bring the idea, the audience, and the problem you want to solve. We can talk through the experience, visual direction, and development scope.
Talk about your app →Big Cheese Stack Attack
Original game by BigCheese Gaming Studios.
Planned app store release: 2027.
